Tuesday, 30 July 2019

Intellectual Property Rights In 3D Printing Industry

Trademark Registration Process

With the availability of low-cost and high-performance 3D printers that are affordable to almost everyone, including large organizations and ordinary consumers, 3D printing is emerging as a remarkably beneficial technology for various industries. The potential use of this technology goes wider and generates both opportunities and concerns for manufacturers by facilitating them to easily manufacture objects whereas unauthorized users to effortlessly copy their products. Hence, to utilize the opportunities without coming across worries, it is vital to understand how the expanding use of this potentially transformative technology can have an impact the Intellectual Property Rights (IPR).

Working of 3D Printing Process

The 3D printing process refers to a technological way of using a computer-aided design model to build up a three-dimensional object, usually by adding layer by layer. The process begins with a digital file that is exported to a three-dimensional printer by deploying software that converts the digital model into a physical object. As this process builds up a molten material by adding layers (one after the other), some people call it additive manufacturing.
Since the 3D technology is developing at a rapid pace, businesses predict that it will soon attain a considerable position in almost every area ranging from food and fashion to regenerative medicines and others.

Benefits of 3D printing

The innovation-intensive companies enjoy various advantages, by using the 3D printing technology, as it:
  • Enables the companies to design, develop, and test the new objects with remarkably reduced expenses
  • Helps the enterprises in saving their financial assets by preventing them from paying for costly prototypes
  • Allows the firms to improve their current products
By considering the changes that 3D printing brought in the ways of manufacturing objects, it is correct to say that this technology can significantly impact the manufacturers’ Intellectual Property Protection.

Intellectual Property Procurement

Firms that design, develop, or sell the 3D printers, parts, or accessories, possess the same opportunities to protect their Intellectual Property (IP) as those in other industries.They can trademark their brands, patent their technology, and copyright their creative works. Not only objects or works but 3D printing methods are also patentable.

Avoiding unauthorized 3D printing

People who are dealing with objects based on 3D printing technology are susceptible to get infringed by unauthorized users. However, the strategies to battle against infringements in regards to 3D printing vary according to the way of infringing. Consequently, the owner may need to consider different approaches for addressing infringement by a customer, a competitor, or other.

Competitors

Restraining competitors from using others’ trademark, copyright, or patent in the 3D printing arena is similar to doing that in other industries. However, the forms of IPR, like Design Patents and copyrights, which the owners can obtain quickly, may seem more valuable to avoid infringement issues in this field.
Copyright rights in the 3D printing industry enable the creator to protect the originality of his work. As per Copyright Law, if he finds anyone violating his work, it is likely for him to get the relief by filing a case against the defendant. Apart from it, the patent protects the objects’ technical functionality, the trademark enables owners to distinguish its source from others, and the design rights safeguard its ornamental and aesthetic appearance, including the shape and form.

Customers creating replacement parts

One main area where infringement related to 3D printing technology appears considerably high is ‘Printing replacement parts.’ Instead of purchasing the replacement parts from the original manufacturers, a large number of customers prefer making them on their own. Original manufacturers or suppliers can prevent such happenings by using utility patents or copyrights applicable to safeguard certain replaceable parts.

Consumers sharing infringing files

Sharing of CAD files, whether recreated or stolen, can lead to infringement.  However, the owners can prevent such occurrences by implementing relevant intellectual property protection strategies.
Copyright and trademark rights should extend to CAD files used to create objects, which deploy underlying IP rights so that the use of those files itself displays an act of infringement. To overcome the fact that the patent rights in the 3D printing industry are unlikely to extend to the CAD files of objects, manufacturers themselves can pursue the patent protection of their files. It would help them by showing that the copying of a stored CAD file is a direct infringement act.

Conclusion

With 3D printing technology, incredible manufacturing capabilities are accessible to almost everyone in the present era. However, this affordable solution can lead to concerns, like breaching IP rights, thus leaving rights holders with difficulties in finding infringers and taking action against them. So, people should pay attention to the influences of this technology on the intellectual property industry and vice-versa. It will help them in attaining the best out of 3D technology-based objects and services without suffering from any issue. For view source: https://www.trademarkmaldives.com/blog/intellectual-property-rights-in-3d-printing-industry/

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Friday, 26 July 2019

Innoviti Sues Pine Labs For Violating Its Patent

Intellectual Property

Innoviti Payment Solutions, a Bengaluru-based digital payments provider on 17th July 2019, revealed that it has recently filed an infringement suit against Pine Labs Pvt Ltd. The case was filed in Bengaluru City Civil Court on 11th July 2019, which revolved around a processing technology enabling UPI payments at retail POS (Point-of-Sale) terminals.
Innoviti has been granted an ex-parte ad interim injunction against the defendant by the Court, and the same came into effect on 16th July 2019. Being effective immediately, it prevents Pine Labs Pvt Ltd from manufacturing, advertising, distributing, selling, and exporting this technology by using its ‘Plutus Smart’ or any other device in India.
As per the complainant, the Indian Patent Office had granted a patent to its invention for processing of payments through transaction-specific dynamic-QR technology on 15th March 2019. Patent rights for its patent number – 309274 will be in force till 29th March 2037.

How does this transaction-specific dynamic-QR technology work?

The technology enables payment processing using UPI, Bharat QR, and various other QR-based payment types via Point-of-Sale devices that companies generally use for accepting debit and credit card payments.
The dynamic QR technology, which is different from a single static-printed QR code, generates a unique code for each payment transaction. Moreover, when compared to static QR-based payments, dynamic QR codes ensure less error-prone cashier-customer interaction, better fraud control, and more secure transaction.
Innoviti said that it has not just licensed the same technology to several partner financial organizations but is also in discussion with more at present.
Bengaluru-based Innoviti is backed by many investors, like:
  • Catamaran Ventures,
  • SBI Ven Capital, Singapore,
  • Bessemer Venture Partners, US.
Chief executive at Innoviti, Rajeev Agrawal said that it was just like a shock to hear from one of their employees that a shop in Bengaluru is using the same technology. He said that they came across several instances indicating that many Indian commercial organizations, which deal in selling and offering for sale payment devices, may infringe their patent. Therefore, they have started legal enforcement of their Intellectual Property Rights (IPR), like patent rights.
The plaintiff added that Innoviti processes near about $5 billion of payments across India from over 1000 cities annually and has filed sixteen Patent Applications in various payment technology areas. For more visit: https://www.trademarkmaldives.com
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Thursday, 25 July 2019

Guidelines to Prevent Intellectual Property Issues in The Virtual World

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Virtual reality (VR) is a technology that has been surrounding us, in different forms, for the past many years. Although the technology is in effect since the mid-twentieth century, the hike in its popularity came now due to the rapid technological advancements in mobile data and other relevant services. As the cost of VR devices is falling continuously, even ordinary people can afford them at the moment. Therefore, large numbers of entrepreneurs are striving to make profits by driving remarkable consumers through advanced and affordable VR services. If you also want to grow your business with the help of this technology, don’t forget to emphasize some legal considerations.
Below is the crucial information that will aid you in evading issues related to your Intellectual Property (IP) assets while investing in virtual reality technology
Virtual Reality
VR or virtual reality is a simulated technological environment, including the computer-generated, three-dimensional images that enable the users to communicate to the real world by utilizing electronic gadgets, such as:
  • Sensor-fitted gloves
  • Helmets having a special screen
These environments are self-contained and thus, do not allow people to have direct interaction with the real world.
Trademarks
Usage of third-party marks is the main thing people need to consider in association with trademarks related to VR. Virtual Reality technology-based service providers who want to deploy third-party marks on their headsets or in their content should use them after getting permission from the owner. As the incidental inclusion of Registered Trademarks is not always fair, sometimes it may result in Trademark Infringement issues. Hence, it is better to use the marks after being permitted.
If any entrepreneur provides VR service by using a mark in the course of trade for driving commercial benefits, then he or she appears to (intentionally or unintentionally) infringe that mark. For instance, if a service provider (in a fashion-based VR or a game) starts selling an item having a third-party mark on it, he possibly infringes the trademark. It is true even in cases where the businesses use virtual currency.
Copyrights
No matter, whether you are using or not using the copyright-protected assets in the course of trade or anything else, accessing the assets without being allowed by the owner can lead to Copyright Infringement. VR environment facilitates the users with a lot of options to utilize the original creative images, text, videos, and music, but with the considerable risks of infringing others’ rights.
VR software also allows businesses to use the work by altering or modifying it. As per the fair use doctrine, people can deploy or change copyright-protected assets without seeking permission from owners. But note that this policy is not applicable everywhere and thus, can make the users face legal concerns in many cases. Therefore, it is vital for the service providers to use, change, or reproduce the work after attaining permission for the same.
Conclusion
Everyday news, rapidly growing usage, and many other things regarding virtual reality are resulting in predictions that it could be the next big thing, which will serve the digital market with remarkable benefits. But as the legal considerations around this technology and their implications are continuously increasing, there is a dire need to understand it in the context of Intellectual Property Rights (IPR).Not just trademarks, copyrights, and patents, but many other legal subjects, including product liability, data protection, etc., are also related to the new virtual reality age. For view source:  https://www.trademarkmaldives.com/blog/guidelines-to-prevent-intellectual-property-issues-in-the-virtual-world/